CreditsCredits

ResidualVM
Project Leader
Paweł Kołodziejski aquadran
Teams
Grim Team:
James Brown ender Core developer (retired)
Giulio Camuffo giucam Core developer
Paweł Kołodziejski aquadran Core developer (suspended)
Einar Johan T. Sømåen somaen EMI support, various code fixes and improvements
Joel Teichroeb klusark EMI support, various engine fixes and improvements
Myst 3 Team:
Bastien Bouclet bgK Core developer
Contributors
Grim:
Thomas Allen olldray Various engine code fixes and improvements
Torbjörn Andersson eriktorbjorn Various code fixes
Ori Avtalion salty-horse Lipsync, LAF support, various code fixes
Robert Biro DarthJDG Fixes to antiliasing
Bastien Bouclet bgK Various fixes to engine
Marcus Comstedt marcus_c Initial Dreamcast port
Andrea Corna Yak Bizzarro Patcher module, various engine improvements
Jonathan Gray khalek Various code fixes
Vincent Hamm yazoo Various engine code fixes and improvements
Sven Hesse DrMcCoy Various compilation fixes
Matthew Hoops clone2727 Some engine improvements, some work on EMI support
Erich Hoover Compholio x86-64 fixes, various code fixes and improvements
Max Horn fingolfin Minor code fixes
Travis Howell Kirben Various code fixes, Windows port
Guillem Jover guillemj Few code improvements
Filippos Karapetis bluegr Compilation fixes
Joost Peters joostp Various code fixes
George Macon gmacon Compilation fixes
Josh Matthews jdm Few fixes to engine
Matthieu Milan usineur Various engine improvements
Christian Neumair mannythegnome Various optimisation patches
Vincent Pelletier vpelletier Various engine improvements and code fixes
Daniel Schepler Initial engine codebase, LUA support
Yaron Tausky yaront Fixes to subtitles
Julien Templier Littleboy create_project tool
Pino Toscano pinotree Debian GNU/Linux package files
Lionel Ulmer bbrox OpenGL optimisations
Joni Vähämäki Akz A lot engine improvements and fixes
??? JenniBee Compilation fixes
Myst 3:
Matthew Hoops clone2727 Various engine improvements and code fixes

If you have contributed to this engine then you deserve to be on this list. Contact us and we'll add you.

ScummVM code

ResidualVM use a lot of ScummVM code. For a list of authors look into COPYRIGHT file.

Website code
Fredrik Wendel
Special thanks to

The LUA developers, for creating a nice compact script interpreter.

Tim Schafer, for obvious reasons, and everybody else who helped make Grim Fandango a brilliant game; and the EMI team for giving it their best try.

Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and avoiding the horrible hack it could have been.

Benjamin Haisch, for emimeshviewer, which our EMI code borrows heavily from.

 

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